View Single Post
Old 03-23-2005, 05:16 PM   #2 (permalink)
willdud
Member
 
Join Date: Mar 2005
Location: England
Posts: 45
Default

I belive you open Science.ini then if you dealing with a new faction/army you declair them:
Code:
Science SCIENCE_NewRegeim
  PrerequisiteSciences = None
  SciencePurchasePointCost = 0  ; note that this means "not purchasable", NOT "free"!
  IsGrantable = No
Then you just clone what EA has provided making changes to the names:
Code:
;; -------------------------------------
;; NewRegeim Sciences
;; -------------------------------------

; --- LEVEL 1 POWERS ---
Science SCIENCE_Mktwo
  PrerequisiteSciences = SCIENCE_NewRegeim SCIENCE_Rank1
  SciencePurchasePointCost = 1
  IsGrantable = Yes
  DisplayName = SCIENCE:NRMktwo
  Description = CONTROLBAR:ToolTipNRScienceMktwo
End

Science SCIENCE_TroopTrials
  PrerequisiteSciences = SCIENCE_NewRegeim SCIENCE_Rank1
  SciencePurchasePointCost = 1
  IsGrantable = Yes
  DisplayName = SCIENCE:NRTrooptrials
  Description = CONTROLBAR:ToolTipNRScienceTroopTrials
End

Science SCIENCE_Anglo
  PrerequisiteSciences = SCIENCE_NewRegeim SCIENCE_Rank1
  SciencePurchasePointCost = 1
  IsGrantable = Yes
  DisplayName = SCIENCE:NRAnglo
  Description = CONTROLBAR:ToolTipNRScienceAnglo
End
and then you goto what ever your science is enabaling...
E.g. Paladin tank lvl 1 science you would go to where it tells the war factory to build tha paladin and type somthing like... i forget exactly but

Requires: SCIENCE_AMERICA SCIENCE_PaladinTank

[EDIT] Disclaimer: Though i could and probably have got somet wrong
willdud is offline   Reply With Quote