I belive you open Science.ini then if you dealing with a new faction/army you declair them:
Code:
Science SCIENCE_NewRegeim
PrerequisiteSciences = None
SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"!
IsGrantable = No
Then you just clone what EA has provided making changes to the names:
Code:
;; -------------------------------------
;; NewRegeim Sciences
;; -------------------------------------
; --- LEVEL 1 POWERS ---
Science SCIENCE_Mktwo
PrerequisiteSciences = SCIENCE_NewRegeim SCIENCE_Rank1
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:NRMktwo
Description = CONTROLBAR:ToolTipNRScienceMktwo
End
Science SCIENCE_TroopTrials
PrerequisiteSciences = SCIENCE_NewRegeim SCIENCE_Rank1
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:NRTrooptrials
Description = CONTROLBAR:ToolTipNRScienceTroopTrials
End
Science SCIENCE_Anglo
PrerequisiteSciences = SCIENCE_NewRegeim SCIENCE_Rank1
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:NRAnglo
Description = CONTROLBAR:ToolTipNRScienceAnglo
End
and then you goto what ever your science is enabaling...
E.g. Paladin tank lvl 1 science you would go to where it tells the war factory to build tha paladin and type somthing like... i forget exactly but
Requires: SCIENCE_AMERICA SCIENCE_PaladinTank
[EDIT] Disclaimer: Though i could and probably have got somet wrong