Quote:
Originally Posted by willdud";p="
Problem when using Chilliskin: (based on the GenDev tutorial)
I follow all the clone, hide, arrange buttons I’m supposed to press and stuff and near the end of the tutorial I am told to unhide the original model and attach it to the flat one at which point it brings back my model with all the bones and effects attached to the main poly so when i click to join the flat faces to the arranger model it says error different number of faces because it counts the faces of the bones and effect which i was told to hide at the start.
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First of all, you're not attaching the unfolded mesh to the unhidden clone parts, you're
morphing piece A onto cloneA. If you first pick your flattened object its name will appear on the button. You then pick the corresponding object on the clone. Make 200% sure the names are IDENTICAL except for the addition of the word "clone". You can only morph between objects that have an identical vertex count. Your error is a typical case when the objects do not have a matching vertex count.