Good to finally see a new infantry tute
Just a couple of things:
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Exporting the Bones
To export the bones, select all of them and click the utilities button in the top right corner (represented by a hammer). Then select "W3D Tools." Make sure that only "Export Transform (Bone)" is checked.
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You should make sure that other objects in the scene dont have export transform or geometry checked, or they will be exported too.
In the section on WWSkinning:
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Now drag a selection box around all of the vertices so that they turn red. On the right side of the screen, click the "Auto-Link" button
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This is not ideal, especially when only creating/editing animations for an exisitng model as the mesh will not deform properly.Manually WWSkinning a low poly model only takes a couple of minutes.I can show you how generals/zh infantry are properly bound, and show you how to test a models vert bindings in w3dviewer if desired.