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Old 03-24-2005, 12:56 PM   #3 (permalink)
key0p
Senior Member
 
Join Date: Aug 2003
Posts: 1,087
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Good to finally see a new infantry tute

Just a couple of things:

Quote:
Exporting the Bones

To export the bones, select all of them and click the utilities button in the top right corner (represented by a hammer). Then select "W3D Tools." Make sure that only "Export Transform (Bone)" is checked.
You should make sure that other objects in the scene dont have export transform or geometry checked, or they will be exported too.


In the section on WWSkinning:
Quote:
Now drag a selection box around all of the vertices so that they turn red. On the right side of the screen, click the "Auto-Link" button
This is not ideal, especially when only creating/editing animations for an exisitng model as the mesh will not deform properly.Manually WWSkinning a low poly model only takes a couple of minutes.I can show you how generals/zh infantry are properly bound, and show you how to test a models vert bindings in w3dviewer if desired.
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