View Single Post
Old 03-26-2005, 03:57 AM   #7 (permalink)
Jaymioz
Junior Member
 
Join Date: Aug 2004
Location: UK
Posts: 14
Send a message via ICQ to Jaymioz Send a message via AIM to Jaymioz Send a message via MSN to Jaymioz
Default

Thanks guys for your replies.

Key0p the tutorial has somewhat 2 sides to it, I wrote it to follow through but I also made something’s stand out to make it easy for people with experience to quickly learn something without having to go through the whole process.

Quote:
Just a couple of things:

Quote:
Exporting the Bones

To export the bones, select all of them and click the utilities button in the top right corner (represented by a hammer). Then select "W3D Tools." Make sure that only "Export Transform (Bone)" is checked.

You should make sure that other objects in the scene don’t have export transform or geometry checked, or they will be exported too.
You reply was stated near the top if the page:

Quote:
Now hide the model so you're just left with the bones.
And...

Quote:
In the section on WWSkinning:

Quote:
Now drag a selection box around all of the vertices so that they turn red. On the right side of the screen, click the "Auto-Link" button
Just after I briefly suggest that you should check for inaccurate binding.

Quote:
Now be sure to save the scene. You'll need to in case it links a few vertices to the wrong bone.
I will correct this to help the reader a more, though I do find auto-link useful because from experience it only occasionally doesn’t bind 1 vertex around the leg/thigh area.

If you find any more mistakes with the tutorial please post them, I will correct them as soon as possible, thanks.
Jaymioz is offline   Reply With Quote