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Old 03-28-2005, 05:56 PM   #2 (permalink)
weed_eater
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Join Date: Mar 2005
Location: Brooklyn, New York
Posts: 43
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Small update I have created a tech tree for the AE side

http://www.blueflamedigital.com/command/unit_AEF.gif
(hotlinking is disabled so just reclick it)

I planned on creating a simlair one for everyone else, I have some modding questions also

I have been lookingover the .ini files and have a good understanding of the structure in which the game works but my question is this is it better to create orginal .ini values or resort ones already created

for example
i have the basic unit the power armor now for all intistive purpose I dont need to create new weapons stats for it, since the units are balanced(i am assuming) that by just reusing the HUMVEE .ini stats for the power armor,
Armor HumveeArmor; assigning that to the Power armors Armor value
Weapon HumveeGun: assigning that to the power armors weapons value
Weapon HumveeMissileWeapon;

but if i use Weapon HumveeMissileWeapon must i also use HumveeArmor, can i mix and match armors and weapons .ini values, also grouping two weapons .ini together (tank with rocket) ?

Also a modelling question when i create a model what animation is need
for example the power armor,

walking, blowing up, being created, firing weapon, now i model all of these animation do i group them together in .ini files right?
Is there a limit to the number of animation i can make per model and can i randomise their calling so i can have my unts run/ walk/jump/dodge if i animatie them doing it.?


thanks if its hard to understand ill elaborate


-weed
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