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Old 03-29-2005, 03:04 AM   #3 (permalink)
weed_eater
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Join Date: Mar 2005
Location: Brooklyn, New York
Posts: 43
Default Update


~ 230 polys

I have started to attempt to bring in new custom models I will asign existing weapons/armor/lomotion values in the .ini but, my question is what else does this model need, for example if the turret is going to rotate what do i map in the model to enable to turret to move in the game, do i have to create to different .w3d files and join them later in the game, also asign sprites animation for weapons fire can i just reuse the orginal .ini values. So i create the firing effect when each weapon is used. Do i have to define any locations values in the model for the weapons to work/align correctly ( do i have to say in gmax turret for tank, hual for tank, tank tracks and then assign them there .ini values)

like define in GMAX the tanks turret assigning it the CrusaderTankCannon .ini setting? or is this all done after I create the model in the coding?
becuase i need to know if all i need to do is modeling and the unwrap uvw map the .w3d file.

Also what is the texture size for most .tga files ?

I plan on a total of 16-12 new units per side with 4 sides total.
thats a total of 62 new unit models,
plus i plan on modeling new structures and buildings for units to fight.

I am around 25% percent done with documentation
and about 15% learned on the Saga engine and C&C modding.


thanks all

-weed
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