If the team is Aggressive=no and Suicide=no, then the members of the team should engage anything that comes within its weapon's range. Or, within their GuardRange=, which is used as an override.
There is no option for all members of a team to come to the rescue of a member which comes under attack. It is admittedly one of many possible options that are lacking. If this is the way you want the team to behave, then selecting members of the taskforce by similar weapon ranges and unit speeds can help to simulate this effect.
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