The problem here is that the mob is a 'nexus' i.e. one object comprising of a number of other objects with a total aggregate health value.
You could fudge it with TransportSlotCount = 5 on the nexus, and then '1' on each of the 5 mob members, but its unbalancing to do this and either way the arbitrary limit of 10 is applied to tunnels in GameData.INI and you should not exceed that.
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