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Old 04-02-2005, 12:12 PM   #11 (permalink)
goblinsleez
Senior Member
 
Join Date: Feb 2005
Location: Canada
Posts: 185
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Yea , I would agree , the simpler changes that you seem to want to make , could all be achieved through the ini in a matter of no time , plus it seems that your really mostly interested in getting a few new models in the game for play. All you need to know in that case is what units you want to replace the models with and go find them in the apropriate faction ini.


Example. Get yourself a copy of FinalBig (or any other big extractor ) and extract Faction.ini . Put it in your C&C Generals/Data/ini Folder. (or ZH if that what you play.) Now go to the Edit/Find menu and do a search for AmericaVehicleHumvee.

It will hop you off to a spot in the code where you see this line.

Object AmericaVehicleHumvee.

Now a few lines under neath that is the conditionstate none model. Sits in a block like this.

Conditionstate None
Model = SAHUMMER
End

Change the model = to "YOUR MODEL" and all should be well.

Just remember all your textures have to be in C&CGenerals/Art/Textures

All your Models have to be in C&CGenerals/Art/W3D

Hope this helps and gives you a idea of how little is actually involved.
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