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Old 04-04-2005, 07:58 AM   #10 (permalink)
bobing
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Join Date: Feb 2005
Posts: 804
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i got a test map where player A begins with 4 MCVs(1 from all 4 sides, since our mod has 4 sides) and if the AI starts there, they deploy all 5(including the 1 they start with). that really screws up the AI, if you go and destroy the MCVs from the other 3 sides, they start building things, 1 of the first things being a construction yard. and then after that, they build 3 of everything, where they can build 3 things at a time... (it kinda strangely acts like it is 3 different players sharing a global money pot.)

its strange, but to the AI every building has its own build list(if you give them 2 war factories in a mission, they can build 2 tanks at once. same with barracks and so on), why can't we have a build list for every building?
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