It should work if you give your self-destruct weapon a damage type that is not the same as the ones of other weapons used in ZH or An Act Of War.
I'd suggest to use "PENALTY" to actually kill your objects via CommandButton using an Upgrade to trigger a suicide dummy object. By editing the DamageFX.ini you can preserve explosions whenever your object is hit by a "real" weapon while removing any kind of damage effect so the user will never see he killed his own unit.
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