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Originally Posted by Phoib
EG putting a unit with it's own commandbar into a Nexus gives two Health Bars (I must admit I expected that part) but that moving this unit apart from the nexus gives problems. At some point the mob stays cohesive, eg the other members move with the selected-has-health-bar unit, at other points the mob doesn't follow, and the unit dies.
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To solve the first and to some extent second problems you just need to add IGNORED_IN_GUI to the kindof of the child, there's also a slave module that you can add....
Quote:
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Originally Posted by Phoib
Putting a Nexus inside a Nexus is also a bad idea. The "child" nexus can die, but the parent nexus can't. It just stays alive, and starts spawning new units after the designated period of time.
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Did you remember to add
Code:
Behavior = DestroyDie ModuleTag_07
DeathTypes = ALL
End
to the parent nexus, because that's what makes the nexus die when it's lost all it's spawns.