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Old 03-24-2003, 12:06 PM   #6 (permalink)
Shadow
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Join Date: Dec 2002
Location: England
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Quote:
Originally Posted by Phoib
EG putting a unit with it's own commandbar into a Nexus gives two Health Bars (I must admit I expected that part) but that moving this unit apart from the nexus gives problems. At some point the mob stays cohesive, eg the other members move with the selected-has-health-bar unit, at other points the mob doesn't follow, and the unit dies.
To solve the first and to some extent second problems you just need to add IGNORED_IN_GUI to the kindof of the child, there's also a slave module that you can add....


Quote:
Originally Posted by Phoib
Putting a Nexus inside a Nexus is also a bad idea. The "child" nexus can die, but the parent nexus can't. It just stays alive, and starts spawning new units after the designated period of time.
Did you remember to add

Code:
  Behavior = DestroyDie ModuleTag_07
    DeathTypes = ALL
  End
to the parent nexus, because that's what makes the nexus die when it's lost all it's spawns.
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