Quote:
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Originally Posted by Shadow
Did you remember to add
Code:
Behavior = DestroyDie ModuleTag_07
DeathTypes = ALL
End
to the parent nexus, because that's what makes the nexus die when it's lost all it's spawns.
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I just copied the original angry mob nexus as nexus1, nexus1 was the Child, Parent Nexus also spawned Nexus1, with the results as described above.
I confirmed it was the Parent Nexus by using different cameo's.