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Old 04-13-2005, 03:08 AM   #4 (permalink)
willdud
Member
 
Join Date: Mar 2005
Location: England
Posts: 45
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yea this tutorial GenDev is ok and ive already followed it already but i still get crashes after the game has finished loading a multiplayer game, i can tell that some of the stuff im doing is fine because i can see my CSF strings on the menues and stuff, but this has dumbfounded me.

Code:
PlayerTemplate FactionNewRegime
Side = NewRegime
BaseSide = NewRegime
PlayableSide = Yes
StartMoney = 0
PreferredColor = R:100 G:100 B:100
IntrinsicSciences = SCIENCE_NewRegime
PurchaseScienceCommandSetRank1 = SCIENCE_NEWRegime_CommandSetRank1
PurchaseScienceCommandSetRank3 = SCIENCE_NEWRegime_CommandSetRank3
PurchaseScienceCommandSetRank8 = SCIENCE_NEWRegime_CommandSetRank8
SpecialPowerShortcutCommandSet = SpecialPowerShortcutYourSide
SpecialPowerShortcutWinName = GenPowersShortcutBarGLA.wnd
SpecialPowerShortcutButtonCount = 10
DisplayName = INI:FactionNewRegime
StartingBuilding = NewRegimeCommandCenter
StartingUnit0 = NewRegimeDozer
ScoreScreenImage = GLA_ScoreScreen
LoadScreenImage = SUFactionLogoPage_GLA
LoadScreenMusic = Load_GLA
ScoreScreenMusic = Score_GLA
;HeadWaterMark = SCTempSelectPortrait ; don't use unless we add a "generalshead for non selected generals
FlagWaterMark = WatermarkGLA
EnabledImage = SSObserverGLA
BeaconName = MultiplayerBeacon
SideIconImage = GameinfoGLA
GeneralImage = GLA_Logo
OldFaction = No ; This faction was available in the original Generals and should be available even if the oldFactionsOnly flag is set
ArmyTooltip = TOOLTIP:BioStrategyLong_NewRegime
Features = GUI:BioFeatures_NewRegime
MedallionRegular = GLAGeneral_slvr
MedallionHilite = GLAGeneral_blue
MedallionSelect = GLAGeneral_orng
End
If anyone is realy bored could you plz take a look at that code for somthing ilogical or just wrong.
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