View Single Post
Old 04-16-2005, 12:36 AM   #1 (permalink)
Hostile
Senior Member
 
Join Date: Feb 2004
Posts: 872
Default Simple UV mapping question in Renx

I usually leave the mapping to the modelers but I need to get one done quick. I am mapping a simple 32 segment circle. (I'm sure pabtyf knows what I'm doing :P)

Well I simply chose all faces a chose a split along the X axis so both sides are on one planar map. When I applied the skin it was stretched out on the seams.

Is there a logical way make the circular map flat and not have to deal with the stretched faces?



I noticed a setting when creating the sphere that was a checkbox for Map Coordinates. Will that help?
Hostile is offline   Reply With Quote