Quote:
Originally Posted by bobing";p="
1) create a map trigger to create units at waypoint <Player@A> with a timedelay of 10. what would be better is to create a waypoint close to it though. only problem with this is it causes an IE if nobody is player@a, so best with only 2player maps.
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Use time delay of 1, create units that are Special (JP) house, then make them change house to the players one second later, then destroy all of JP house one second after that.
A player is not present, then his units stay JP, and they get destroyed.