Thread: New Mine Layer
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Old 05-06-2005, 02:44 AM   #5 (permalink)
Augusto
Junior Member
 
Join Date: Feb 2005
Posts: 7
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ATMineExplosion is the death weapon of the vehicle mine:

[ATMineExplosion]
Projectile=Invisible
Damage=300
Warhead=MINEWH
Range=1
ROF=100
DecloakToFire=no

MineWeapon is a "placeholder" suicide weapon:

[MineWeapon]
Projectile=Invisible
Damage=1
Warhead=MINEWH
Range=1.5
ROF=100
Suicide=yes
DecloakToFire=no

A warhead of mine vehicle weapons:

[MINEWH]
CellSpread=2
Wall=no
Verses=200%,200%,200%,80%,80%,80%,0%,0%,0%,100%,10 0%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYM ED2,EXPLOMED,EXPLOLRG,TWLT070
AffectsAllies=no

Better versions of Mine Layer?
DeeZire version of Mine Layer have a big problems:

Damaged vehicle recovery heal points before deployed.

Deezire version of Mine Layer requires one vehicle for mine "building"

Cloak system of building mines prevent his detection

Mine layer have a limited number of "mines" and can't reload

My system fix up these problems

PD: the construction yard tag isn't operational in my mine layer, no have factory tag. :|
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