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Old 05-15-2005, 02:52 PM   #5 (permalink)
fateless2
Junior Member
 
Join Date: May 2005
Posts: 5
Default

I named the model AVJet


Code:
Object AmericaJetRaptor

  ; *** ART Parameters ***
  SelectPortrait         = SACRaptor_L
  ButtonImage            = SACRaptor
  
  UpgradeCameo1 = Upgrade_AmericaLaserMissiles
  UpgradeCameo2 = Upgrade_AmericaAdvancedTraining
  UpgradeCameo3 = Upgrade_AmericaCountermeasures
  ;UpgradeCameo4 = NONE
  ;UpgradeCameo5 = NONE
  
  Draw                   = W3DModelDraw ModuleTag_01
 
    DefaultConditionState
      Model               = AVJet
      HideSubObject       = BurnerFX01 BurnerFX02
      WeaponLaunchBone = PRIMARY WeaponA
    End

    ConditionState        = JETEXHAUST
      ; exhaust
      ParticleSysBone     = Wingtip01 JetContrail
      ParticleSysBone     = Wingtip02 JetContrail
    End

    ConditionState        = JETEXHAUST JETAFTERBURNER
      ; exhaust
      ParticleSysBone     = Wingtip01 JetContrail
      ParticleSysBone     = Wingtip02 JetContrail
      ; afterburner
      ShowSubObject       = BurnerFX01 BurnerFX02
      ParticleSysBone     = Engine01 JetLenzflare
      ParticleSysBone     = Engine02 JetLenzflare
    End

    ConditionState        = REALLYDAMAGED
      Model               = AVJet
      ; damage
      ParticleSysBone     = Smoke01 JetSmoke
      ParticleSysBone     = Engine01 JetEngineDamagedSmoke
    End
    
    ConditionState        = REALLYDAMAGED JETEXHAUST
      Model               = AVJet
      ; damage
      ParticleSysBone     = Smoke01 JetSmoke
      ParticleSysBone     = Engine01 JetEngineDamagedSmoke
      ; exhaust
      ParticleSysBone     = Wingtip01 JetContrail
      ParticleSysBone     = Wingtip02 JetContrail
    End

    ConditionState        = REALLYDAMAGED JETEXHAUST JETAFTERBURNER
      Model               = AVJet
      ; damage
      ParticleSysBone     = Smoke01 JetSmoke
      ParticleSysBone     = Engine01 JetEngineDamagedSmoke
      ; afterburner
      ShowSubObject       = BurnerFX01 BurnerFX02
      ParticleSysBone     = Engine01 JetLenzflare
      ParticleSysBone     = Engine02 JetLenzflare
      ; exhaust
      ParticleSysBone     = Wingtip01 JetContrail
      ParticleSysBone     = Wingtip02 JetContrail
    End

    ConditionState        = RUBBLE
      Model               = AVRaptor_D1B
      HideSubObject       = None 
      ShowSubObject       = None
    End

    ConditionState        = RUBBLE JETEXHAUST JETAFTERBURNER
      Model               = AVRaptor_D1B
      ;HideSubObject is needed cause there're inherited from default condition state      
      HideSubObject       = None 
      ShowSubObject       = None
      ParticleSysBone     = Engine01 JetExhaust
      ParticleSysBone     = Engine02 JetExhaust
      ; exhaust
      ParticleSysBone     = Wingtip01 JetContrail
      ParticleSysBone     = Wingtip02 JetContrail
    End

    OkToChangeModelColor = Yes

  End
I dont know why it wont work but it just keeps the same model
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