Using the HVA editor is easy once you learn its little idiosyncrasies.
I have a rotored Osprey I'm using in my mod, and it works fine. In case animated voxels only worked for spawned aircraft for some ridiculous reason, I dropped copies of the voxel and hva into my RA2 dir, and renamed them to falc.vxl/falc.hva, and built Harriers in the game. They still worked. I can't imagine that they wouldn't work in RA2 as well as YR.
Though I discovered that it's really bad if you have the planes coded to bank while turning... looks horrible with animated bits, because its all choppy and jumpy.
Could be the carryall logic I suppose. Get it working for the Harrier first and then you'll have a better idea.
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