View Single Post
Old 07-08-2005, 12:24 AM   #3 (permalink)
DCoder
Senior Member
 
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,052
Send a message via MSN to DCoder
Default

Actually, map level modding would do this... place waypoints where you want the buildings to be, code in some invisible chronoing units which deploy into those said buildings, and write AI scripts for each and every one of them... but that's far too much work I think.
DCoder is offline   Reply With Quote