Behavior = SpecialAbility ModuleTag_10
SpecialPowerTemplate = SpecialAbilityColonelBurtonClaymores
UpdateModuleStartsAttack = Yes
InitiateSound = ColonelBurtonVoicePlantTimedCharge
End
Behavior = SpecialAbilityUpdate ModuleTag_11
SpecialPowerTemplate = SpecialAbilityColonelBurtonClaymores
StartAbilityRange = 0.0
PreparationTime = 0
SpecialObject = Claymores
MaxSpecialObjects = 10
SpecialObjectsPersistWhenOwnerDies = Yes
SpecialObjectsPersistent = Yes ;Charges are persistent till lifetime expires or owner detonates them.
UniqueSpecialObjectTargets = Yes ;This prevents multiple charges placed on the same object.
UnpackTime = 5500 ;NOTE: Modifying this value will require modifying the delay for ColonelBurtonPlantCharge
FlipOwnerAfterUnpacking = Yes
FleeRangeAfterCompletion = 100.0 ;Runs away after finishing ability
UnpackSound = ColonelBurtonPlantCharge
LoseStealthOnTrigger = Yes
PreTriggerUnstealthTime = 5000 ; in milliseconds
End
then go to the weaponset [should be above the specialability behaviors] and under
Weapon = SECONDARY ColonelBurtonKnifeWeapon
put in
Weapon = TERTIARY BurtonClaymores
then go to specialpower.ini and put in:
SpecialPower SpecialAbilityColonelBurtonClaymores
Enum = SPECIAL_TIMED_CHARGES
ReloadTime = 0 ; in milliseconds
PublicTimer = No
ViewObjectRange = 100
End
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