Thread: Portal System
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Old 07-09-2005, 10:40 PM   #2 (permalink)
Waspo
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Join Date: May 2003
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why not just use the tunnel network logic? you can send the units into the tunnel network (but use a different model that looks like a portal) then select the portal you want them to come out of and evacuate it.

But I assume you want it to work like the tunnels in tib sun where you send units in one end and they automatically come out the other end, but in your case there are multiple tunnel exits. sooo....

I think there is a go-around for this. You use the tunnel network code, you can build tunnel networks anywhere on the map just like normal, except the tunnel network you want to be the "active exit", you click a button that upgrades it to the primary "active exit", this is actually an upgrade that drops a weapon on itself every second that forces evacuation.

I believe this could work very nicely with a little work.
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