View Single Post
Old 07-10-2005, 05:04 AM   #5 (permalink)
Yuki Kiba Dakatsu
Senior Member
 
Join Date: Aug 2004
Location: St. Petersburg, FL
Posts: 272
Default

Well, for helicopters they would crash, I figured that out, my problem is the aircraft could stop over water & crash there when at low health, & there would be now way to repair it. Vehicles & infantry work great now though. In the mod your units at 25% or lower health (I changed it to 25%) will stop moving. They cant shoot unless it has a turret.

Injured infantry need a medic or support unit, they sit near the soldier, & heal him, when he is healed above 25% health, he can move again.
(This is taking a lot of bone animation for the injured laying down part!)

Basicly the same with broken down tanks, they need an engineer or support unit, they sit near the vehicle, & repair it, when it is healed above 25% health, it can move again.
(Going great graphic timewise!)

And for the info, so the support doesn't seem ultimate, the support does both infantry & vehicles, but only does them half as fast as a medic or engineer.

Now my mod is a futuristic realistic mod!!!

Anyone know any code to make aircraft die if they hit the water, but not ground? Hey... anyone know what would happen if you put in for allowable surfaces "AIR GROUND"? Does anyone know what this would do?
Yuki Kiba Dakatsu is offline   Reply With Quote