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Old 07-10-2005, 11:31 AM   #6 (permalink)
Waraddict
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Join Date: Mar 2003
Location: Rep. of Ireland
Posts: 373
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There may be an alternative, there is a damage type 'WATER' which I think water uses on any object that enters it that's not amphibious, If you made projectiles vulnerable to the damagetype WATER, and create a splash effect on destruction for that damagetype then you could avoid placing a rediculous amount of objects on the map.
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