
after 3 hours of switching between Zero Hour and my Desktop i come to you with my problem. Maybe you can help me?
Iīve downloaded a new tank and edited it to into Zero Hour. Looks very nice, it can be built , it drives around, anything seems to be ok but for an unknown reason the tank canīt rotate his Mainturret???!!! If my tank attacks an enemy the turret will stay in the same position and the shot hits the enemy, but the turret doesnīt move :tard:
Maybe you can help me here is the code of my tank:
Code:
; art parameter
...
...
Draw = W3DTankDraw ModuleTag_01
OkToChangeModelColor = Yes
DefaultConditionState
Model = M1A2Abrams
Turret = Turret01
TurretPitch = TurretEL
WeaponFireFXBone = PRIMARY Muzzle
WeaponRecoilBone = PRIMARY Barrel
WeaponMuzzleFlash = PRIMARY MuzzleFX
WeaponLaunchBone = PRIMARY Muzzle
End
ConditionState = REALLYDAMAGED
Model = M1A2Abrams_d
Turret = Turret01
TurretPitch = TurretEL
WeaponFireFXBone = PRIMARY Muzzle
WeaponRecoilBone = PRIMARY Barrel
WeaponMuzzleFlash = PRIMARY MuzzleFX
WeaponLaunchBone = PRIMARY Muzzle
End
ConditionState = RUBBLE
Model = M1A2Abrams_d
Turret = Turret01
End
TrackMarks = EXTnkTrack.tga
TreadAnimationRate = 2.0 ; texture to move per second
TreadDriveSpeedFraction = 0.3 ; treads stop moving.
TreadPivotSpeedFraction = 0.6 ; allow pivoting.
End
...
...
; Design parameter
WeaponSet
Conditions = None
Weapon = PRIMARY Boss_M1A2Tankgun
Weapon = SECONDARY Boss_20mmCannonWeapon
End
WeaponSet
Conditions = PlAYER_UPGRADE
Weapon = PRIMARY Boss_M1A2TankgunUpgrade
PreferredAgainst = PRIMARY VEHICLE STRUCTURE
Weapon = SECONDARY Boss_20mmCannonWeapon
End
...
...
; engeneering paramter
Behavior = AIUpdateInterface ModuleTag_03
Turret
TurretTurnRate = 60 ; turn rate, in degrees per sec
AllowsPitch = Yes
ControlledWeaponSlots = PRIMARY SECONDARY
End
AutoAcquireEnemiesWhenIdle = Yes
End
...
...
I hope you can help me :/