View Single Post
Old 07-15-2005, 01:57 PM   #4 (permalink)
Dibelius
Senior Member
 
Join Date: Jun 2003
Location: Germany
Posts: 363
Send a message via ICQ to Dibelius
Default

yeah or use an extern w3d-model if possible with a circling bone animation that loops and use these bones as the particle emitters. Make sure you have got the "ParticlesAttachedToAnimatedBones = Yes" attribute in the art tag of the tornado dummy object. Then use the "ParticleSysBone" to link ur particles from the ParticleSystem.ini
But I don't know the particle beam code... if it's possible to create a OCL or use a w3d. just an idea.
Dibelius is offline   Reply With Quote