yeah or use an extern w3d-model if possible with a circling bone animation that loops and use these bones as the particle emitters. Make sure you have got the "ParticlesAttachedToAnimatedBones = Yes" attribute in the art tag of the tornado dummy object. Then use the "ParticleSysBone" to link ur particles from the ParticleSystem.ini
But I don't know the particle beam code... if it's possible to create a OCL or use a w3d. just an idea.
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