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Old 07-22-2005, 09:32 AM   #5 (permalink)
ravage
Senior Member
 
Join Date: Dec 2002
Location: Nod base
Posts: 172
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woo my old code :lol:

btw,about this part:
Quote:
then,add these codes to all units that not stealth but can be stealthed by stealth generator:
Behavior = StealthUpdate ModuleTag_xx
StealthDelay = 999999999;make it stealth again very slowly
StealthForbiddenConditions = FIRING_PRIMARY TAKING_DAMAGE MOVING
FriendlyOpacityMin = 50.0%
FriendlyOpacityMax = 100.0%
InnateStealth = No
OrderIdleEnemiesToAttackMeUponReveal = Yes
MoveThresholdSpeed = 3
End
you don't need to do that,just edit the StealthUpdate line in \ini\default\object.ini
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