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Old 08-09-2005, 11:27 AM   #3 (permalink)
Dibelius
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Join Date: Jun 2003
Location: Germany
Posts: 363
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ok thx so far
but the DeathTypes EXTRA_2 (3,4,...) didn't work :S
but why?!



//EDIT:

I've done it with the two DeathTypes POISONED and POISONED_BETA now. But nothing happens after the upgrade is done :/



//EDIT 2:

A LOT OF THANKS TO YOU!!!!
It works completely without any bugs now. I had to modify your code a little bit but yours "the idea" to do the rest
Now after each upgrade a different object will be spawned and deleted after short time which fire a one-shot weapon via "FireWeaponUpdate". I also had to add "ALLIES" in the "RadiusDamageAffects" tag to your given weapon code. The DeathTypes EXTRA_2 and EXTRA_3 work now (I dunno why not before).

I'll add you to the credits immediately, Waraddict!!!
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