View Single Post
Old 08-11-2005, 08:13 AM   #7 (permalink)
Waraddict
Senior Member
 
Join Date: Mar 2003
Location: Rep. of Ireland
Posts: 373
Default

I have been thinking about that also, I think the first step in the right direction is to make a killing of any object that uses this feature not valid, no point for the killer and no loss point for the owner.

What next we would want to do is to somehow give a loss point to the owner and a kill point to the killer when it is destroyed conventionally, I can think of one way to give a loss point at the moment which is to have the object spawn a sub object (which matters point wise) which then self detonates (not noticed of course).

I still need to think on somehow giving a kill point to the killer.
Waraddict is offline   Reply With Quote