View Single Post
Old 08-15-2005, 11:01 AM   #6 (permalink)
tmapm
Member
 
Join Date: Apr 2003
Location: USA
Posts: 31
Default

Short Answers:

The idea of a hostage taker, it captures enemy infantry (or ur own if u force attack it) and converts them into suicide bombers, is there anyway u could make that work on YR?
Maybe, the thing is you would have to give up the Genetic Mutator. The only way I see it being possible is if your "hostage taker" unit attacks the infantry and uses a genetic mutator type weapon to change the unit into a terrorist. If you did this, you would probably only want it to have a buildlimit of one and have a longer rate of fire than most infantry. In theory it should work.

another idea from that game was the "Amper" it shootsur men and makes them invulnerable for bout a minuet, then after that time they die, could u make that work as well?
I can't seem to think of a way currently to achieve this effect. (Especially the random dying part at the end.) The first part of the idea is more likely than just having your units randomly die when all is done.

The only thing going through my head is that after playing an animation, you can trigger another animation to play after it (in the artmd.ini by putting the Next= tag I believe).. and that animations can have warheads, ie. the first would have a healing warhead (negative damage inflicted up itself) and the second would make it die by delivering massive damage.

That is just some random idea on what I would probably research and fool around with to see if I could accomplish that effect.

grenaders, can they be made? cause i have never really heard of any referance to them in other mods and stuff
Sure, you just need a good animation and arching projectile to go with it. It can be done.
tmapm is offline   Reply With Quote