Thread: Speech Question
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Old 08-25-2005, 11:41 AM   #9 (permalink)
tmapm
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Join Date: Apr 2003
Location: USA
Posts: 31
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Guess what I have


Adding New Sounds To RA2
Code:
Introduction: This is a brief guide on how to add new sounds to Red Alert 2. It covers adding new infantry voices, and from there the rest is rather simple. 
Equipment: Rules.ini, Sound.ini,Sounds,XCC Utilities 
Method: 


1. First you must make sure your sounds are in WAV format. I've found that any type of WAV I've come across should work. You can insert StarCraft WAV's directly into Red Alert 2 for example. If your sounds are AUD's, use XCC to convert them to WAV files. 

2. Open up your sound.ini. You should be presented with a bit of info on the File, and near the begining, a sounds list. Scroll to the end of this list, and declare your Sound catorgaries (Not the names of the WAV files themselves). In this example, I will be adding C&C:TD's Commando Voices. Thus: 

685=RAMSELECT ;Rambo Selected 
686=RAMATTACK ;Rambo ordered to attack 
687=RAMMOVE ;Rambo Ordered to move 
688=RAMDIE ;Rambo dying 
689=RAMCREATED ;Rambo built 
690=RAMGUN2 ;Rambo's gun 
691=RAMFEAR ;Rambo when he's under attack 

You can use any names here, just make them common sence, and easy to remember 

3. Now scroll down a little further, and you should notice indivual entries for each Sound Catogary declared in the above list. Pick a nice piece of estate, and put in catorgaries to match the ones you've listed. In my example 

[RAMSELECT] 

[RAMATTACK] 

[RAMMOVE] 

[RAMDIE] 

[RAMCREATED] 

[RAMFEAR] 

[RAMGUN2] 

4. See the resemblance to what you've listed? Now, we add some "Meat" to the entries. Add a line which reads 

Sounds= 

Under each entry, followed by a space, and the names of the sounds for each catorgary. 

[RAMSELECT] 
Sounds= YO1 YES1 YEAH1 

[RAMATTACK] 
Sounds= LAUGH1 KEEPEM1 BOMBIT1 

[RAMMOVE] 
Sounds= GOTIT1 ONIT1 ROKROLL1 

[RAMDIE] 
Sounds= RAMYELL1 

[RAMCREATED] 
Sounds= LAUGH1 

[RAMFEAR] 
Sounds= TUFFGUY1 LEFTY1 CMON1 

[RAMGUN2] 
Sounds= RAMGUN2 

Okay, not lost yet? Good to know. As you can see, its good to have common sence names for your catorgaries. 

5. Now, under each line Catorgary, add another line which reads 

Control= 

Followed by a space. Generaly, all new sounds will have the Control line reading: 

Control= random interrupt 

To recap, Your entries should now have a "Sounds=" line and a "Control= " line. 

[RAMSELECT] 
Sounds= YO1 YES1 YEAH1 
Control= random interrupt 

[RAMATTACK] 
Sounds= LAUGH1 KEEPEM1 BOMBIT1 
Control= random interrupt 

[RAMMOVE] 
Sounds= GOTIT1 ONIT1 ROKROLL1 
Control= random interrupt 

[RAMDIE] 
Sounds= RAMYELL1 
Control= random interrupt 

[RAMCREATED] 
Sounds= LAUGH1 
Control= random interrupt 

[RAMFEAR] 
Sounds= TUFFGUY1 LEFTY1 CMON1 
Control= random interrupt 

[RAMGUN2] 
Sounds= RAMGUN2 
Control= random interrupt 


6. Finaly, under each catorgary, we're going to add a line which reads 

Volume= 

Then a number between 0-100. 90 is generaly good for infantry voices. 

[RAMSELECT] 
Sounds= YO1 YES1 YEAH1 
Control= random interrupt 
Volume=90 

[RAMATTACK] 
Sounds= LAUGH1 KEEPEM1 BOMBIT1 
Control= random interrupt 
Volume=90 

[RAMMOVE] 
Sounds= GOTIT1 ONIT1 ROKROLL1 
Control= random interrupt 
Volume=90 

[RAMDIE] 
Sounds= RAMYELL1 
Control= random interrupt 
Volume=90 

[RAMCREATED] 
Sounds= LAUGH1 
Control= random interrupt 
Volume=90 

[RAMFEAR] 
Sounds= TUFFGUY1 LEFTY1 CMON1 
Control= random interrupt 
Volume=90 

[RAMGUN2] 
Sounds= RAMGUN2 
Control= random interrupt 
Volume=90 


7. Now, our work in the Sound.ini is done. Now scoot over to the Rules.ini. In this example, we've imported new voices for an infantry unit, so we'd add the following lines to it's code 

CreateSound=RAMCREATED 
VoiceSelect=RAMSELECT 
VoiceMove=RAMMOVE 
VoiceAttack=RAMATTACK 
VoiceFeedback=RAMFEAR 
DieSound=RAMYELL1 

Then to his weapon we'd add 

Report=RAMGUN2 

8. And thats it. You should use XCC to import the Sounds using sound editor, to test your work. 

Notes: 
To make a sound heard by all players, such as RMBO's laugh, we could add the line 


1 Open XCC Mixer. 
2. Go to Launch -> XCC Sound Editor 
3. Drag your sounds (they must be converted) into the the box that has al the sounds in it. 
4. Push compact. 
5 push ok.

Type=global 

To his create sound. There is much more you can do in the way of sounds, but this should cover all the basics 

- Father Kane
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