This is for standard RA2 btw. And I neglected to mention RequiredHouses: no, it doesn't work.
How would "AIBasePlanningSide=" help? It's already 0 for the Pillbox and 1 for the Sentry Gun.
Also "PrerequisiteOverride" overrides the various houses tags I believe, so I don't think that will help.
Anyway, thanks for the help, I guess I'll embark on the messy hacking method and try 2 Sentry Guns and 2 Pillboxes.
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