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Old 08-28-2005, 08:37 AM   #24 (permalink)
Piscinex
Junior Member
 
Join Date: Jul 2004
Posts: 19
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Quote:
Originally Posted by AlliedG";p=&quot View Post
well your spending far too much time on the subject since u have already answered it although afaik used a lazy remove NCO option.
Actually I have temporarily used the lazy option, as I have already stated.

Also if answering your question is spending too much time on a topic then I apologise; forgive me for not realising that completely ignoring your question was the better option!

Quote:
You could simply have diversfy the two weapon systems instead.
That is not relevant to the project.

Quote:
Your also trying to solve a problem which will rarely ever occur in an game of yr which i find equally as "useless" as your nco statement cos to be frank no one ever builds those shitty defences and if they do its early on to prevent an inf rush/
Well let's not get onto the subject of playing the game; that's something I don't believe I'd require your advice about. And Pillboxes and Sentry Guns are not "shitty": they are used far more than Prism Towers or Tesla Coils at higher levels of play because they're much faster to build and much more durable per cost.
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