TechLevel=-1 is best because a modder might choose to change the default tech level past 10.
something i want PD to work on is the ability to enable a bar to select tech level for multiplayer games and skirmishes. like it used to be in red alert.
also some multi-engineers tag. and there was another tag, but i forgot.
oh yer, a need silos tag to enable silos (So even if you had silos in a mod you could turn them off) activatable by a rules tag, if he ever got silo code working.
PD will probably never get round to these things though.
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