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Old 08-30-2005, 05:24 AM   #18 (permalink)
bobing
Senior Member
 
Join Date: Feb 2005
Posts: 804
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TechLevel=-1 is best because a modder might choose to change the default tech level past 10.

something i want PD to work on is the ability to enable a bar to select tech level for multiplayer games and skirmishes. like it used to be in red alert.

also some multi-engineers tag. and there was another tag, but i forgot.

oh yer, a need silos tag to enable silos (So even if you had silos in a mod you could turn them off) activatable by a rules tag, if he ever got silo code working.

PD will probably never get round to these things though.
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