well instead of listening to what if and maybe BS please listen to advice has been tested properly.
1. New missiles are impossible cos V3ROCKET,DMISL,CMISL are hardcoded and have tags in general regarding warhead and damage.
However u can simulate a crashing missile using limbo launch logic i.e. an aircraft which turns into another object otherwise u give an invisible weapon to an plane which kills itself (by giving a Animation which has Damage=xxxx where xxxx is high damage e.g. in artmd [MYANIM] Damage=9999
2. Base Defences, best to copy + paste code from another one. If u want the AI to build them then use the Find function in notepad and search for NALASR or ATESLA
you will find AlliedBaseDefenses= SovietBaseDefenses=, etc in YR otherwise u just add to end of BuildDummy etc in [AI]
3. Well prerequisites, tech level, cost determine that and where u place it in the buildtypeslist but not adding new entries to the end is risky and not recommended.
4. The AI never builds additional factories cos of cloning bugs e.g. if ai has two barracks and it builds a tanya, it will get one free and same with factories.
It sort of happens with airfields too according to my own reports by other modders.
The easiest solution is to simply make TechLevel=-1 clones of the building which the AI will only build. (The AI can build TechLevel=-1 items ...)
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