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RA2 weapon help
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09-26-2005, 05:11 AM
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bobing
Senior Member
Join Date: Feb 2005
Posts: 804
tate's stupidity is rather funny at times :lol: but i did answer your question. using burst causes a Y offset inversion. so simply add Burst=2 to your weapon code. that and set the primaryfireflh thinggy with a Y (second) number greater than 0
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