Thread: RA2 weapon help
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Old 09-26-2005, 05:11 AM   #20 (permalink)
bobing
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Join Date: Feb 2005
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tate's stupidity is rather funny at times :lol: but i did answer your question. using burst causes a Y offset inversion. so simply add Burst=2 to your weapon code. that and set the primaryfireflh thinggy with a Y (second) number greater than 0
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