From my experiments, ammo logic just doesn't work as you would expect for buildings. I have only seen it actually work well with Armory=yes on the building - the ammo pipscale will then indicate the number of times you can promote infantry in that building. Trying to make it work with the actual Primary=/Secondary= has not worked for me - it seems to always reload instantly, no matter which tag I use to edit the reload rate.
Ammo was never used on buildings in past C&C games, so I assume it only works with units (in which I have had success).
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