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Old 09-30-2005, 10:24 PM   #12 (permalink)
Goldeagle
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Join Date: Jun 2005
Posts: 42
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Ok, if I read the info on that site link correctly, it means building ammo pips don't work.... So does anyone have any ideas on how to make the player aware the weapons ready? I'm currently out of ideas.....sounds won't work to my knowledge, niether will ammo pips......
@tate= If you mean the comm. center's weapon, here it is:

[TCannon] ;Comm. Center "super weapon"
Damage=50 ;still tweaking damage, warhead is messed up
ROF=150 ;this is being tweaked too, needs to be WAY longer
Range=-2
Projectile=InvisibleLow
Speed=100
Warhead=IonCannonWH
FireOnce=yes

Thanks for the help guys, just need to figure out how to alert the player.... I should have the rest of the Soviet buildings up tomorrow, and maybe a few Allied ones too.
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