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Originally Posted by ModEnc
Unfortunately, it simply reloads to full ammo as soon as it is out of rounds, meaning that it makes no difference if ammo is defined or not. It doesn't even stop shooting while reloading.
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Quote:
Originally Posted by Goldeagle";p="
Ok, if I read the info on that site link correctly, it means building ammo pips don't work....
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But as it is, it looks like you're unable to read the info on "that site link" correctly.
It's not just the pips not working.
All that adding ammo to a building does is confusing it. No matter whether you alert the player on every magazine change or not.