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Old 10-09-2005, 10:19 PM   #2 (permalink)
SmokeyDaBear
Senior Member
 
Join Date: Apr 2005
Location: Gamers Heaven
Posts: 781
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Default

Upgrade.ini

Code:
Upgrade Upgrade_B2C
  DisplayName        = UPGRADE:Grenades
  Type               = OBJECT
  BuildTime          = 8.0
  BuildCost          = 1500
  ButtonImage        = SOB2c
End

Upgrade Upgrade_B2HN
  DisplayName        = UPGRADE:Grenades
  Type               = OBJECT
  BuildTime          = 16.0
  BuildCost          = 1500
  ButtonImage        = SOB2hn
End

Upgrade Upgrade_B2N
  DisplayName        = UPGRADE:Grenades
  Type               = OBJECT
  BuildTime          = 12.0
  BuildCost          = 1800
  ButtonImage        = SOB2n
End

Weapon.ini
Code:
Weapon B2Conventional
  PrimaryDamage               = 40.0            
  PrimaryDamageRadius         = 17.0 
  ScatterRadius               = 135.0
  ScatterRadiusVsInfantry     = 35.0     ;When this weapon is used against infantry, it can randomly miss by as much as this distance.
  AttackRange                 = 210 ;420.0
  MinimumAttackRange          = 1.0 ; used to be 100.0, but that was too large for stealthjet/missile speed
  AcceptableAimDelta          = 60 
  DamageType                  = EXPLOSION
  DeathType                   = EXPLODED
  WeaponSpeed                 = 70
  ProjectileObject            = GLAAngryMobRockProjectileObject
  FireFX                      = None
  ProjectileDetonationFX      = WeaponFX_B52Bombs
  RadiusDamageAffects         = ALLIES ENEMIES NEUTRALS NOT_SIMILAR
  DelayBetweenShots           = 50                      ; time between shots, msec
  ClipSize                    = 130                       ; how many shots in a Clip (0 == infinite)
  ClipReloadTime              = 130000                     ; how long to reload a Clip, msec
  AutoReloadsClip             = RETURN_TO_BASE           ; must return to base to reload this weapon
  ProjectileCollidesWith      = STRUCTURES
  AllowAttackGarrisonedBldgs  = No
  AntiAirborneVehicle         = No
  AntiAirborneInfantry        = No
  ShowsAmmoPips               = Yes
End

Weapon B2HeavyNukes
  PrimaryDamage               = 800.0            
  PrimaryDamageRadius         = 167.0 
  ScatterRadius               = 95.0
  ScatterRadiusVsInfantry     = 15.0     ;When this weapon is used against infantry, it can randomly miss by as much as this distance.
  AttackRange                 = 110 ;420.0
  MinimumAttackRange          = 1.0 ; used to be 100.0, but that was too large for stealthjet/missile speed
  AcceptableAimDelta          = 60 
  DamageType                  = EXPLOSION
  DeathType                   = EXPLODED
  WeaponSpeed                 = 70
  ProjectileObject            = B2Bomb
  FireFX                      = None
  ProjectileDetonationFX      = WeaponFX_SupaNuke
  RadiusDamageAffects         = ALLIES ENEMIES NEUTRALS NOT_SIMILAR
  DelayBetweenShots           = 290                      ; time between shots, msec
  ClipSize                    = 4                       ; how many shots in a Clip (0 == infinite)
  ClipReloadTime              = 130000                     ; how long to reload a Clip, msec
  AutoReloadsClip             = RETURN_TO_BASE           ; must return to base to reload this weapon
  ProjectileCollidesWith      = STRUCTURES
  AllowAttackGarrisonedBldgs  = No
  AntiAirborneVehicle         = No
  AntiAirborneInfantry        = No
  ShowsAmmoPips               = Yes
End

Weapon B2Nukes
  PrimaryDamage               = 90.0            
  PrimaryDamageRadius         = 67.0 
  ScatterRadius               = 115.0
  ScatterRadiusVsInfantry     = 15.0     ;When this weapon is used against infantry, it can randomly miss by as much as this distance.
  AttackRange                 = 130 ;420.0
  MinimumAttackRange          = 1.0 ; used to be 100.0, but that was too large for stealthjet/missile speed
  AcceptableAimDelta          = 60 
  DamageType                  = EXPLOSION
  DeathType                   = EXPLODED
  WeaponSpeed                 = 70
  ProjectileObject            = TankHunterMissile
  FireFX                      = None
  ProjectileDetonationFX      = FX_ChinaVehicleNukeCannonDeathExplosion
  RadiusDamageAffects         = ALLIES ENEMIES NEUTRALS NOT_SIMILAR
  DelayBetweenShots           = 90                      ; time between shots, msec
  ClipSize                    = 15                       ; how many shots in a Clip (0 == infinite)
  ClipReloadTime              = 130000                     ; how long to reload a Clip, msec
  AutoReloadsClip             = RETURN_TO_BASE           ; must return to base to reload this weapon
  ProjectileCollidesWith      = STRUCTURES
  AllowAttackGarrisonedBldgs  = No
  AntiAirborneVehicle         = No
  AntiAirborneInfantry        = No
  ShowsAmmoPips               = Yes
End

CommandButton.ini
Code:
CommandButton Command_UpgradeAmericaB2ConventionalBombs
  Command       = OBJECT_UPGRADE
  Upgrade       = Upgrade_B2C
  Options       = OK_FOR_MULTI_SELECT NOT_QUEUEABLE
  TextLabel     = CONTROLBAR:UpgradeChinaOverlordGattlingCannon
  ButtonImage   = SOB2c
  ButtonBorderType        = UPGRADE ; Identifier for the User as to what kind of button this is
  DescriptLabel           = CONTROLBAR:TooltipUpgradeChinaOverlordGattlingCannon
  UnitSpecificSound       = OverlordTankVoiceModeGattling
End

CommandButton Command_UpgradeAmericaB2HeavyNuclearBombs
  Command       = OBJECT_UPGRADE
  Upgrade       = Upgrade_B2HN
  Options       = OK_FOR_MULTI_SELECT NOT_QUEUEABLE
  TextLabel     = CONTROLBAR:UpgradeChinaOverlordGattlingCannon
  ButtonImage   = SOB2hn
  ButtonBorderType        = UPGRADE ; Identifier for the User as to what kind of button this is
  DescriptLabel           = CONTROLBAR:TooltipUpgradeChinaOverlordGattlingCannon
  UnitSpecificSound       = OverlordTankVoiceModeGattling
End

CommandButton Command_UpgradeAmericaB2NuclearBombs
  Command       = OBJECT_UPGRADE
  Upgrade       = Upgrade_B2N
  Options       = OK_FOR_MULTI_SELECT NOT_QUEUEABLE
  TextLabel     = CONTROLBAR:UpgradeChinaOverlordGattlingCannon
  ButtonImage   = SOB2n
  ButtonBorderType        = UPGRADE ; Identifier for the User as to what kind of button this is
  DescriptLabel           = CONTROLBAR:TooltipUpgradeChinaOverlordGattlingCannon
  UnitSpecificSound       = OverlordTankVoiceModeGattling
End

Commandset.ini
Code:
CommandSet AmericaB2CommandSet
  1  = Command_UpgradeAmericaB2ConventionalBombs
  2  = Command_UpgradeAmericaB2HeavyNuclearBombs
  3  = Command_UpgradeAmericaB2NuclearBombs
End

CommandSet AmericaB2CommandSet2
  9   = Command_Guard
  10  = Command_AttackMove
  12  = Command_Stop
End
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