Can someone tell me why the tornado wont go away and how to slow it down? Here is the code:
PARTICLESYSTEM.INI
Code:
ParticleSystem GravityOutbreakFumes
Priority = AREA_EFFECT
IsOneShot = No
Shader = ALPHA
Type = PARTICLE
ParticleName = EXCloud01.tga
AngleX = 0.00 0.00
AngleY = 0.00 0.00
AngleZ = 0.00 0.50
AngularRateX = 0.00 0.00
AngularRateY = 0.00 0.00
AngularRateZ = -0.01 0.01
AngularDamping = 0.99 0.99
VelocityDamping = 0.98 0.99
Gravity = 0.00
Lifetime = 600.00 600.00
SystemLifetime = 600
Size = 35.00 45.00
StartSizeRate = 0.00 0.00
SizeRate = 3.00 9.00
SizeRateDamping = 2.95 2.95
Alpha1 = 0.00 0.00 0
Alpha2 = 0.50 0.50 20
Alpha3 = 0.00 0.00 200
Alpha4 = 0.00 0.00 0
Alpha5 = 0.00 0.00 0
Alpha6 = 0.00 0.00 0
Alpha7 = 0.00 0.00 0
Alpha8 = 0.00 0.00 0
Color1 = R:108 G:108 B:108 0
Color2 = R:108 G:108 B:108 150
Color3 = R:0 G:0 B:0 0
Color4 = R:0 G:0 B:0 0
Color5 = R:0 G:0 B:0 0
Color6 = R:0 G:0 B:0 0
Color7 = R:0 G:0 B:0 0
Color8 = R:0 G:0 B:0 0
ColorScale = 0.00 0.00
BurstDelay = 5.00 5.00
BurstCount = 1.00 1.00
InitialDelay = 0.00 0.00
DriftVelocity = X:3.90 Y:3.90 Z:0.17
VelocityType = OUTWARD
VelOutward = 1.00 2.00
VelOutwardOther = 0.25 0.50
VolumeType = CYLINDER
VolCylinderRadius = 110.00
VolCylinderLength = 5.00
IsHollow = No
IsGroundAligned = No
IsEmitAboveGroundOnly = No
IsParticleUpTowardsEmitter = No
WindMotion = PingPong
WindAngleChangeMin = 0.149924
WindAngleChangeMax = 0.449946
WindPingPongStartAngleMin = 5.000000
WindPingPongStartAngleMax = 9.785398
WindPingPongEndAngleMin = 2.497787
WindPingPongEndAngleMax = 4.283185
End
ParticleSystem GravityStem
Priority = AREA_EFFECT
IsOneShot = No
Shader = ALPHA
Type = PARTICLE
ParticleName = EXCloud01.tga
AngleX = 0.00 0.00
AngleY = 0.00 0.00
AngleZ = 0.00 1.00
AngularRateX = 0.00 0.00
AngularRateY = 0.00 0.00
AngularRateZ = -0.01 0.01
AngularDamping = 1.00 1.00
VelocityDamping = 0.99 0.99
Gravity = 0.20
Lifetime = 5000.00 5000.00
SystemLifetime = 5000
Size = 23.00 35.00
StartSizeRate = 0.00 0.00
SizeRate = 12.00 18.00
SizeRateDamping = 0.90 0.90
Alpha1 = 0.00 0.00 0
Alpha2 = 0.10 0.10 2
Alpha3 = 0.75 0.75 100
Alpha4 = 0.00 0.00 250
Alpha5 = 0.00 0.00 0
Alpha6 = 0.00 0.00 0
Alpha7 = 0.00 0.00 0
Alpha8 = 0.00 0.00 0
Color1 = R:108 G:108 B:108 0
Color2 = R:108 G:108 B:108 150
Color3 = R:0 G:0 B:0 0
Color4 = R:0 G:0 B:0 0
Color5 = R:0 G:0 B:0 0
Color6 = R:0 G:0 B:0 0
Color7 = R:0 G:0 B:0 0
Color8 = R:0 G:0 B:0 0
ColorScale = -0.15 0.15
BurstDelay = 4.00 4.00
BurstCount = 1.00 1.00
InitialDelay = 0.00 0.00
DriftVelocity = X:0.00 Y:0.00 Z:1.00
VelocityType = OUTWARD
VelOutward = -3.00 -3.00
VelOutwardOther = -2.00 -2.00
VolumeType = CYLINDER
VolCylinderRadius = 95.00
VolCylinderLength = 50.00
IsHollow = No
IsGroundAligned = No
IsEmitAboveGroundOnly = Yes
IsParticleUpTowardsEmitter = No
WindMotion = Circular
WindAngleChangeMin = 0.149924
WindAngleChangeMax = 0.949946
WindPingPongStartAngleMin = 0.000000
WindPingPongStartAngleMax = 0.985398
WindPingPongEndAngleMin = 0.497787
WindPingPongEndAngleMax = 2.283185
End
SYSTEM.INI
Code:
Object Tornado
; *** ART Parameters ***
; ***DESIGN parameters ***
EditorSorting = SYSTEM
KindOf = NO_COLLIDE UNATTACKABLE IMMOBILE
; *** ENGINEERING Parameters ***
Body = ImmortalBody ModuleTag_01
MaxHealth = 50.0
InitialHealth = 50.0
End
Behavior = FireWeaponUpdate ModuleTag_03
Weapon = TornadoWeapon
End
Behavior = LifetimeUpdate ModuleTag_04
MinLifetime = 5000
MaxLifetime = 5000
End
Behavior = DeletionUpdate ModuleTag_05
MinLifetime = 5000
MaxLifetime = 5000
End
Behavior = DestroyDie ModuleTag_06
End
Geometry = CYLINDER
GeometryMajorRadius = 500.0
GeometryHeight = 1.0
GeometryIsSmall = No
End