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Old 10-16-2005, 02:51 PM   #1 (permalink)
SmokeyDaBear
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Join Date: Apr 2005
Location: Gamers Heaven
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Default Tornado Spins too fast and Wont go AWAY!





Can someone tell me why the tornado wont go away and how to slow it down? Here is the code:

PARTICLESYSTEM.INI

Code:
ParticleSystem GravityOutbreakFumes
  Priority = AREA_EFFECT
  IsOneShot = No
  Shader = ALPHA
  Type = PARTICLE
  ParticleName = EXCloud01.tga
  AngleX = 0.00 0.00
  AngleY = 0.00 0.00
  AngleZ = 0.00 0.50
  AngularRateX = 0.00 0.00
  AngularRateY = 0.00 0.00
  AngularRateZ = -0.01 0.01
  AngularDamping = 0.99 0.99
  VelocityDamping = 0.98 0.99
  Gravity = 0.00
  Lifetime = 600.00 600.00
  SystemLifetime = 600
  Size = 35.00 45.00
  StartSizeRate = 0.00 0.00
  SizeRate = 3.00 9.00
  SizeRateDamping = 2.95 2.95
  Alpha1 = 0.00 0.00 0
  Alpha2 = 0.50 0.50 20
  Alpha3 = 0.00 0.00 200
  Alpha4 = 0.00 0.00 0
  Alpha5 = 0.00 0.00 0
  Alpha6 = 0.00 0.00 0
  Alpha7 = 0.00 0.00 0
  Alpha8 = 0.00 0.00 0
  Color1 = R:108 G:108 B:108 0
  Color2 = R:108 G:108 B:108 150
  Color3 = R:0 G:0 B:0 0
  Color4 = R:0 G:0 B:0 0
  Color5 = R:0 G:0 B:0 0
  Color6 = R:0 G:0 B:0 0
  Color7 = R:0 G:0 B:0 0
  Color8 = R:0 G:0 B:0 0
  ColorScale = 0.00 0.00
  BurstDelay = 5.00 5.00
  BurstCount = 1.00 1.00
  InitialDelay = 0.00 0.00
  DriftVelocity = X:3.90 Y:3.90 Z:0.17
  VelocityType = OUTWARD
  VelOutward = 1.00 2.00
  VelOutwardOther = 0.25 0.50
  VolumeType = CYLINDER
  VolCylinderRadius = 110.00
  VolCylinderLength = 5.00
  IsHollow = No
  IsGroundAligned = No
  IsEmitAboveGroundOnly = No
  IsParticleUpTowardsEmitter = No
  WindMotion = PingPong
  WindAngleChangeMin = 0.149924
  WindAngleChangeMax = 0.449946
  WindPingPongStartAngleMin = 5.000000
  WindPingPongStartAngleMax = 9.785398
  WindPingPongEndAngleMin = 2.497787
  WindPingPongEndAngleMax = 4.283185
End

ParticleSystem GravityStem
  Priority = AREA_EFFECT
  IsOneShot = No
  Shader = ALPHA
  Type = PARTICLE
  ParticleName = EXCloud01.tga
  AngleX = 0.00 0.00
  AngleY = 0.00 0.00
  AngleZ = 0.00 1.00
  AngularRateX = 0.00 0.00
  AngularRateY = 0.00 0.00
  AngularRateZ = -0.01 0.01
  AngularDamping = 1.00 1.00
  VelocityDamping = 0.99 0.99
  Gravity = 0.20
  Lifetime = 5000.00 5000.00
  SystemLifetime = 5000
  Size = 23.00 35.00
  StartSizeRate = 0.00 0.00
  SizeRate = 12.00 18.00
  SizeRateDamping = 0.90 0.90
  Alpha1 = 0.00 0.00 0
  Alpha2 = 0.10 0.10 2
  Alpha3 = 0.75 0.75 100
  Alpha4 = 0.00 0.00 250
  Alpha5 = 0.00 0.00 0
  Alpha6 = 0.00 0.00 0
  Alpha7 = 0.00 0.00 0
  Alpha8 = 0.00 0.00 0
  Color1 = R:108 G:108 B:108 0
  Color2 = R:108 G:108 B:108 150
  Color3 = R:0 G:0 B:0 0
  Color4 = R:0 G:0 B:0 0
  Color5 = R:0 G:0 B:0 0
  Color6 = R:0 G:0 B:0 0
  Color7 = R:0 G:0 B:0 0
  Color8 = R:0 G:0 B:0 0
  ColorScale = -0.15 0.15
  BurstDelay = 4.00 4.00
  BurstCount = 1.00 1.00
  InitialDelay = 0.00 0.00
  DriftVelocity = X:0.00 Y:0.00 Z:1.00
  VelocityType = OUTWARD
  VelOutward = -3.00 -3.00
  VelOutwardOther = -2.00 -2.00
  VolumeType = CYLINDER
  VolCylinderRadius = 95.00
  VolCylinderLength = 50.00
  IsHollow = No
  IsGroundAligned = No
  IsEmitAboveGroundOnly = Yes
  IsParticleUpTowardsEmitter = No
  WindMotion = Circular
  WindAngleChangeMin = 0.149924
  WindAngleChangeMax = 0.949946
  WindPingPongStartAngleMin = 0.000000
  WindPingPongStartAngleMax = 0.985398
  WindPingPongEndAngleMin = 0.497787
  WindPingPongEndAngleMax = 2.283185
End
SYSTEM.INI
Code:
Object Tornado

  ; *** ART Parameters ***
  
  ; ***DESIGN parameters ***
  EditorSorting = SYSTEM
  KindOf = NO_COLLIDE UNATTACKABLE IMMOBILE


  ; *** ENGINEERING Parameters ***  
  Body = ImmortalBody ModuleTag_01
    MaxHealth        = 50.0
    InitialHealth    = 50.0
  End
  Behavior = FireWeaponUpdate ModuleTag_03
    Weapon = TornadoWeapon
  End

  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 5000
    MaxLifetime = 5000
  End
  
  Behavior = DeletionUpdate ModuleTag_05
    MinLifetime = 5000
    MaxLifetime = 5000
  End
  
  Behavior = DestroyDie ModuleTag_06
  End

  Geometry            = CYLINDER
  GeometryMajorRadius = 500.0
  GeometryHeight      = 1.0
  GeometryIsSmall     = No
  
End
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