Well track marks I don't really know, but they don't show ontop of objects, only on the terrain, so I personally think that's minor. You could integrate it into the animation if you have a lot of free time :P.
For the specific particle effects you make the bones in the animation and set InitialDelay to when you want the effect to play (like sneak attack ... again).
As for the hill infont, you could just require the factory to have a "buffer zone" out the entrance. Almost how barracks do that to let the infantry get out. I'm not sure but it has something to do with the code right above the shadow code (Geometry prefixes).
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