Heres the code for the Ranger's new wespon, if its needed:
Weapon RangerLaserRifle
PrimaryDamage = 10.0
PrimaryDamageRadius = 5.0
ScatterRadiusVsInfantry = 0.0 ;When this weapon is used against infantry, it can randomly miss by as much as this distance.
AttackRange = 100.0
DamageType = SMALL_ARMS
DeathType = BURNED
WeaponSpeed = 99999 ; dist/sec
LaserName = Lazr_CrusaderLaserBeam
LaserBoneName = TurretMS01
FireFX = Lazr_WeaponFX_LaserCrusader2
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 100 ; time between shots, msec
ClipSize = 3 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 700 ; how long to reload a Clip, msec
ProjectileCollidesWith = STRUCTURES WALLS
End
As you can see, it has a bone defined but its not working right. I got the weapon code from the Laser Crusader's. I'm using the standard ranger model as well. Until this gets resolved, I'll work on the airforce general, but any help with this weapon would be nice.
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