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Old 10-23-2005, 10:29 PM   #3 (permalink)
CommieDog
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Basically, a bone is a set of coordinates on a model. So, technically, all of a model's mesh objects are bones as well (unless you choose not to export bone information). But usually modelers want special points for the purposes Kitsune listed, so they create a simple object in the scene and choose not to export any polygons associated with it.
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