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Old 10-29-2005, 05:59 PM   #15 (permalink)
Ambershee
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Join Date: Apr 2003
Location: Derby, UK / Den Haag, NL
Posts: 590
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Well, Hostile used normal terrain textures, but I decided they weren't suitable for ZH modding, especially not for the scale of some of the decals I wanted. I tweaked worldbuilder slightly to remove a few file limitations, and used the same technique that's used for drawing roads with very large, semi transparent decal objects, all over a very basic starfield terrain texture. The nebulae are based on water type fields
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