Celltags sit on the ground. Bridge overlay sits on the ground too actually, even the high bridges. Theoretically if we could figure out how to manipulate the bridge overlay data it might be possible to create bridge overlay that's more than 4 units high. Or maybe not if the EXE can't grok it.
There's no real practical application for the bridge destroyed event in multiplayer maps though, single-player missions are another story.
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