Why do you need zhca_ housecolor anyway? the only real reason why infantry need it is because that they are deformable meshes and would be harder to animate without it. For structures/vehicles you can just select the polygon(s) and deattach them and rename the new object to HOUSECOLOR0x (and ofcourse link them if need be). Unless there's something else special about using zhca_ housecolor that I'm not aware of besides that it allows a texture + housecolor to be combined in to one texture pass.
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