Quote:
Originally Posted by The_Hunter";p="
Quote:
Originally Posted by Waraddict";p="
Probably won't look half as good ingame, that's the SAGE engine for you...
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yea they always look better on the renders but there's nothing you can do about that :/
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Not necessarily

. Anyone who's familiar with the process of texture baking could add lighting and shadows to their textures.
Hunter, extract the Tremor and compare it to one of the renders. You'll notice that both look very similar.
In Rise of the Reds, our Tremor (superweapon building) has a lightmap applied. The in-game version looks great and is of the same quality when rendered in max.
