is there any possibility to make the weaponset dependent on condition states?
I wonna change the weaponset when my tank is DAMAGED or REALLYDAMAGED... so I tried this:
Code:
;-- Method 1
WeaponSet
Conditions = DAMAGED
Weapon = PRIMARY WeaponDAMAGED
AutoChooseSources = PRIMARY FROM_PLAYER FROM_AI FROM_SCRIPT
End
--> game crashes!
Code:
;-- Method 2
WeaponSet
Conditions = None
Weapon = PRIMARY Weapon
Weapon = PRIMARY DAMAGED WeaponDAMAGED
AutoChooseSources = PRIMARY FROM_PLAYER FROM_AI FROM_SCRIPT
End
;-- Method 3
WeaponSet
Conditions = None
Weapon = PRIMARY Weapon
AutoChooseSources = PRIMARY FROM_PLAYER FROM_AI FROM_SCRIPT
End
WeaponSet
Conditions = None
Weapon = PRIMARY DAMAGED WeaponDAMAGED
AutoChooseSources = PRIMARY FROM_PLAYER FROM_AI FROM_SCRIPT
End
--> no crash, but no effect too with both methods... where's the trick in that? :dead: