Thread: spider mines!
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Old 11-06-2005, 08:26 PM   #1 (permalink)
MattCore
Junior Member
 
Join Date: Oct 2005
Posts: 17
Default spider mines!

in my rules, sovs were a bit overpowered, in my quest for balance i remember reading that terror drones were originally on the allies side, so i swapped em' still. that wasnt enough, as they never reach their target!

so i cloaked them, now they are just like spider mines from starcraft! i saw a few posts on here about mine layers, and i know they arent really possible as in ra1 (reloading problems) but this works as a nice alternative.

I'm playing with making them really slow, with a longer attack range, so you have to load them into a transport to place them anywhere in a timely manner, i may also make an exploding variety.
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